Too many materials. Did the entire act 2 story and didn’t even unlock a single new attunement tonic, let alone actually being able to make that tonic once I do. The act 2 fieldwork awards zero of this new material.
Tonics aren’t it. Seasonal weapons should have just been like regular onslaught attunement. Let us do something to unlock it and then pick the one we want to unlock first and then just turn it on.
This was such a poor replacement for crafting. I want to grind weapons. Not potion ingredients.
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I wouldn't say tediously unfun. I think it has a nice charming feel to it It isn't perfect. I think enriching tonics should be replaced by "alchemical charms" which are a more expensive (like 5-10x) but once unlocked they are permanent and can be equipped and removed at will from the tonic menu. And I like the minor gameplay benefits from the volatile ones. But I think they shouldn't expire until you go to orbit. It's a good set of bones that needs a few weak points improved.