Title says it, there's way too many projectiles that are flying around that get in the face of the player that interrupt the path of explosive weapons, causing self-kills way too often. It feels soul-draining to die because the AI enemies shot at you at the same time as you shot at them, and their projectile made yours blow up on collision. Would there be any way to rectify this? Make it so enemy projectiles hitboxes cannot collide with weapon projectile hitboxes? I'm getting really frustrated, and the "weapon polish" Destiny used to have feels lost when just using explosive weapons are feeling way too risky now when they can blow up in your face whenever with how many projectiles are in the game.
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Edited by ForeverLaxx: 11/20/2024 6:58:12 PMNot only are a bunch of projectiles coded as objects specifically for this purpose, they've been spamming those types of enemies lately which compounds the problem. Plus, I'm pretty sure the AI is coded to dive you if you pull out a GL or RL because at most every other point (ignoring mobs that only charge you, of course), the AI will run away constantly. Nothing is more frustrating than trying to get far enough away while using a Heavy GL to blast the guy that refuses to leave more distance than your big toe between you and him while his Scorn Sniper buddies rapid-fire chainsaws at you. EDIT: and the above problem is reversed when you're using a Sword. I've had enemies match my speed,[i] including the dash of the sword lunge[/i], to be just out of range of a hit when running backwards while firing with perfect accuracy the entire time. It's extremely frustrating when the AI is so blatantly cheating.