Too many materials. Did the entire act 2 story and didn’t even unlock a single new attunement tonic, let alone actually being able to make that tonic once I do. The act 2 fieldwork awards zero of this new material.
Tonics aren’t it. Seasonal weapons should have just been like regular onslaught attunement. Let us do something to unlock it and then pick the one we want to unlock first and then just turn it on.
This was such a poor replacement for crafting. I want to grind weapons. Not potion ingredients.
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[b]"Tonic system is tediously unfun"[/b] Hello! 3 weeks ago I posted a thread regarding my complete disengagement from Act 1 citing Tonic brewing as one of the reasons. Looks like more players are feeling the "ugh factor" brewing as well? The thought of this game mechanic left a sour taste.....🤣🤣🤣!