Arc needs some big changes. It’s just not worth it anymore, easily worse than the other two light subclasses. As it stands, here are things that set it below the others:
All three classes have a completely useless super. Stormtrance for Warlock, Staff for Hunter, and Havoc for Titans. All utterly useless in all aspects of PvE content.
Arc is now the ONLY subclass with NO form of survivability.
Solar: Restoration, cure.
Strand: Woven Mail.
Stasis: Frost Armour.
Void: Overshield, Devour.
Prismatic: All of the above.
So, where is Arc’s survivability? And why has this not yet been addressed?
Next on my list is class debuffs.
Solar has ignitions; huge explosions capable of clearing rooms even in GM content, stunning champions, and all sorts.
Void has weakening, which is undeniably irreplaceable for killing champs and bosses. Also has volatile and suppress for their own suggested uses.
Stasis has freeze, which is THE way to lock down whole rooms regardless of difficulty, champions or not.
Strand has suspend, and similar to stasis, is an incredible way to buy time for survivability. On top of that, it has the ever-useful unravel, and sever. Sever is unique here, in that it provides defence through offence.
Arc has jolt, not even powerful enough to kill average red-bars in endgame content, blinding which is very limited, and may I say, useless if you have a concussion GL, and that’s about it. Additionally, why use blinding when you could use freeze or suspend which do exactly what blind does, AND keeps the enemy still? (And yes, those two also stun unstops just the same as blinding does).
Overall, yet to see anyone run Arc in any form of endgame content.
With these points in mind (Feel free to criticise or add, anyone who comments), please help this reach the balancing team.
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Edited by Shad0w_Palad1n: 11/20/2024 5:20:15 AMArc Hunter and Titan “technically” have healing with combo blow/knockout, but Arc is a very close range focused class and as a result suffers in Endgame content where you don’t want to be kissing enemies. Also suffers against enemies resistant to or able to survive melees, such as Tormentors, Subjugators, Champs, Banes, and most bosses. I have never run arc in endgame content besides during Szn of the Deep with Titan and Heart of Inmost Light, and the only endgame I did was Devils Lair lmao. I’m not even gonna mention warlock. Arc feels bad. Thundercrash is on Prismatic as well as knockout so there goes that. Combo blow is on Hunter as well as Bladedancer (highest damage arc super). Arc Souls are gained via Getaway Artist on Warlock. Arc’s niche fun things were absorbed into Prismatic, so the subclass is now just the fun stuff minus the good parts (Prismatic).