This was the final straw for me. The removal of seasonal crafting was a big hit for me. Already reduced my play time significantly, but this “fix” was it.
You frame it as a fix despite that this is how it has always functioned. We’re not stupid. This is a blatant lie. Now the only powered melee that works with it is combination blow…which was just nerfed.
You’re doing it again. You’re taking from players to address power creep. This hasn’t worked out well for you in the past, and the same will happen now.
Edit: I wish the wording was accurate in their description of the change so that I didn’t feel the need to make this post.
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I just read the update notes in question, don’t they mean that only physical melees weaken enemies after you go invisible? If the description of the aspect is still accurate, you still debuff enemies with ranged melees and go invisible that way, but you can no longer use a ranged melee to refresh your invisibility.