it's very interesting to see how the developers themselves can handle such content, usually some studios show how they pass this or that boss in their game (for example Nion 2, Devil may cry) it's just that when the former director did this in legend lost sector it looked like he didn't know the game and how things work, like at that time we farmed these sectors 3-5 min.
Just wondering if you make such changes and how you come to balance and how you deal with it so that casuals and everyone else don't have questions that the game is bad or too difficult or it's a problem with skills!
THX 🙏🏻
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How do you show Destiny matters to the Bungie team? In my opinion marketing and active community engagement. TWAB helps but it is old school and easy to fake. Dev activity rarely gets anywhere beyond local headquarters. Weekly livestreams helps market the product highlighting good with the bad. Also puts a public face to your product. Third parties are a great resource but no guarantee of positive outcome. Social media is an echo chamber and where no filters are present reinforce negative feedback. Then again what do your players know.