At this point there is no reason to play pvp. The fact that we are at this stage on the crucible where the flow of the game has stopped with the sitting in the back Meta and the bad sandbox/maps. For a game that wants to keep player count steady it simply fails. I love this game and I wish it was better but we know at this point there is no light at the end of the tunnel. Is been down hill since the 2.0 subclass changes, no identity. I take breaks from this game but i get punish from it. This game punishes players for taking a break and it doesn't reward players for staying on it either.
Back to the crucible and the terrible experience that has become. Smoke and ice spears. Clones and pulses. Heavy pulses should get their intrinsic perk removed. Clearly the previous nerfs have not hit the mark.
in comp heavy needs to be removed completely. Comp should be barebones and all about positioning, cool-down management and gun skill. Heavy is cheesy and destroys all of those aspects. Since comp relaunch we have been asking for heavy to not be part of comp. The point system in comp sucks and needs to be looked at.
Even if they commit and start changing things now in pvp, its already to late.
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You people are a joke. What you really want is to strap on a shotgun and run around the map with nobody to stop you. Or you want to rush into every engagement and come out victorious without ever trying to change anything up. "Hey, hand cannons are my favorite weapon! Make them the best, please!" Why all you snowflakes want every game to play the same is beyond me. You left those other games because you got bored, but now you're mad you have to learn a new way to play. I may not be good in pvp, but at least I change with the game.