it's very interesting to see how the developers themselves can handle such content, usually some studios show how they pass this or that boss in their game (for example Nion 2, Devil may cry) it's just that when the former director did this in legend lost sector it looked like he didn't know the game and how things work, like at that time we farmed these sectors 3-5 min.
Just wondering if you make such changes and how you come to balance and how you deal with it so that casuals and everyone else don't have questions that the game is bad or too difficult or it's a problem with skills!
THX 🙏🏻
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Back when I played Warframe I used to watch the weekly prime time stream that Rebecca (think she was community director, is now creative director) and Megan (now community director) hosted. As part of the stream they’d both play an activity from the game. It was a good watch, relaxed and funny with weekly giveaways. Always thought Bungie should try a similar format instead of the kinda dry, stilted stuff they did.