it's very interesting to see how the developers themselves can handle such content, usually some studios show how they pass this or that boss in their game (for example Nion 2, Devil may cry) it's just that when the former director did this in legend lost sector it looked like he didn't know the game and how things work, like at that time we farmed these sectors 3-5 min.
Just wondering if you make such changes and how you come to balance and how you deal with it so that casuals and everyone else don't have questions that the game is bad or too difficult or it's a problem with skills!
THX 🙏🏻
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One of the devs couldn't even get through a legendary lost sector so I'm sure it's safe to say none of them actually test gmnf.
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Edited by Zodleon: 11/20/2024 11:43:07 AMI've been asking for the same thing for pvp in general but especially trials. Some of the changes over the years, just make me want to know what the ppl making the charges can do. Like I'm still pretty sure the AE system was implemented because "bungie", not players, struggled to look up.
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Why would you wanna waste your time watching someone that can't play a game? You'd do better loading into the strike playlist with newlight blueberries.
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They can't even kill an overload champion. They are incompetent. Waiting for bungie humper 105 to come out of their mom's basement.
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They'd never get through the 1st encounter
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Make them play trials 😈
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How do you show Destiny matters to the Bungie team? In my opinion marketing and active community engagement. TWAB helps but it is old school and easy to fake. Dev activity rarely gets anywhere beyond local headquarters. Weekly livestreams helps market the product highlighting good with the bad. Also puts a public face to your product. Third parties are a great resource but no guarantee of positive outcome. Social media is an echo chamber and where no filters are present reinforce negative feedback. Then again what do your players know.
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Back when I played Warframe I used to watch the weekly prime time stream that Rebecca (think she was community director, is now creative director) and Megan (now community director) hosted. As part of the stream they’d both play an activity from the game. It was a good watch, relaxed and funny with weekly giveaways. Always thought Bungie should try a similar format instead of the kinda dry, stilted stuff they did.
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This would do absolutely nothing for anyone. Zero good outcomes.
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They won’t do it.
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Not sure why you want to see them play this content? The streamer and content creators do it just fine. If you are struggling and need some sort of validation that they can not even clear their content what does it matter. They create wonderful worlds and content that people enjoy. Look up guides if you can hang with what people show you. Look up cheeses if you can’t complete hard content. Look up carries through streamers content creators.
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Soooooo does this mere video game revolve around your whole life
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That would be epic 😂😂😂
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I think you are taking this game way too seriously.
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We've seen a few of them play during the last few streams where they show off activities like onslaught and most recently the prison of elders. There's a couple of em that are better than most lfg blueberries. Outside of contest raids and now debatably the contest dungeons most things in the game are fairly easy when your set up properly. Which to me is literally just be at the proper fireteam size and bring anti champion mods
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The answer is they can't Tho at least the pve developers have a higher chance of getting a Gm done first try then the Pvp ones have of going flawless
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No thanks, I still have flashbacks to D1 watching them run around with like five rounds in the mag of their auto rifle and never reloading.
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They’d need to put that on comedy central or something. 😂
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Doubt they play that much. Work on the game than play it at home that's just burnout on a plate
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GMs are not that hard if you know what you’re doing. Very few GMs stay consistently hard as they age. Lightblade is one such GM, but even then, it can be done with a team of relative skill. Honestly, it’s the GM I am the worst at because I don’t have nearly enough experience to challenge it and challenge it well.
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So Joe Blackburn actually only struggled twice with the master lost sectors and had changed his build to something he was unfamiliar with when he did them which caused him issues (like the overload minotaur) He actually had many quick successful runs prior to it when he was using his main setup.