I understand that it's not as easy to do as it is to say, since I have some experience in these things, but I think that your game should implement what I will explain below, because your game contains many elements of an RPG.
I think it's critical to show the correct, detailed ability cooldown times, buff or debuff times in weapon/armor descriptions, correctly specify how much damage reduction a mod gives you, and similar things.
An example would be the Omnioculus exotic armor (for hunters).
According to the armor's description, it says the following:
"You gain a second Smoke Bomb charge and have damage resistance while invisible. When you make an ally invisible, they gain damage resistance while invisible and you gain melee energy."
I think the correct description would be something like this:
"You gain a second Smoke Bomb charge and have 25% damage resistance while invisible. When you make an ally invisible, they gain 15% damage resistance while invisible and you gain 30% melee energy."
This is just an example.
This should apply to basically the entire game.
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D2 has zero elements of an RPG RPG, Role Playing Game , Choices and Different Endings and Consequences D2 is a traditional linear shooter , with light MMO mechanics