Currently, PvP as a whole is in a bad spot, alienating both new and veteran players due to awful matchmaking, in-match experiences, and slow updates that most of the time don't move the needle or enforce an opressive / boring meta to be the rule. At this moment, the main issues:
- There are no incentives to keep playing an unfavorable match, due to join in-progress on a losing side or allies leaving the match. You feel forced to play a match you know you won't win because if you leave then you will get penalized for it.
- High-ground perk is too opressive, specially in game modes focused on zones and rounds, granting a better advantage to a team per round or zone.
- Pulse rifles as a whole are not fun to play against. Pair them with a shotgun and you can have duels in all ranges effectively.
- Melees not connecting are still a pain point, specially while using shoulder charges or shiver strike, granting extreme risk with no reward if they not connect with the desired target.
- Smoke bomb is still too opressive: it can slow, blind, weaken and allows radar manipulation. Those are 4 key utilities on 1 single ability.
- Diamond lances are too powerful: the freeze hitbox is too big and it is easy to create one due to Knockout aspect. Also, the current combo (lance throw from aire + slam to get closer to target) allows no counterplay for it.
Hopefully we have some of these fixed soon.
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Feel PvP is the best it’s been in a long time