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Destiny 2

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11/4/2024 3:34:36 PM
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Leopa

Some thoughts about PvP

Currently, PvP as a whole is in a bad spot, alienating both new and veteran players due to awful matchmaking, in-match experiences, and slow updates that most of the time don't move the needle or enforce an opressive / boring meta to be the rule. At this moment, the main issues: - There are no incentives to keep playing an unfavorable match, due to join in-progress on a losing side or allies leaving the match. You feel forced to play a match you know you won't win because if you leave then you will get penalized for it. - High-ground perk is too opressive, specially in game modes focused on zones and rounds, granting a better advantage to a team per round or zone. - Pulse rifles as a whole are not fun to play against. Pair them with a shotgun and you can have duels in all ranges effectively. - Melees not connecting are still a pain point, specially while using shoulder charges or shiver strike, granting extreme risk with no reward if they not connect with the desired target. - Smoke bomb is still too opressive: it can slow, blind, weaken and allows radar manipulation. Those are 4 key utilities on 1 single ability. - Diamond lances are too powerful: the freeze hitbox is too big and it is easy to create one due to Knockout aspect. Also, the current combo (lance throw from aire + slam to get closer to target) allows no counterplay for it. Hopefully we have some of these fixed soon.

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  • Smoke and lance are fine, its so rare that they actually do anything especially given lance requires a kill first and smoke barely lingers on the map. I agree that high ground is BS and pulses are boring and annoying but its worse with a fusion.

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