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11/4/2024 3:34:36 PM
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Leopa

Some thoughts about PvP

Currently, PvP as a whole is in a bad spot, alienating both new and veteran players due to awful matchmaking, in-match experiences, and slow updates that most of the time don't move the needle or enforce an opressive / boring meta to be the rule. At this moment, the main issues: - There are no incentives to keep playing an unfavorable match, due to join in-progress on a losing side or allies leaving the match. You feel forced to play a match you know you won't win because if you leave then you will get penalized for it. - High-ground perk is too opressive, specially in game modes focused on zones and rounds, granting a better advantage to a team per round or zone. - Pulse rifles as a whole are not fun to play against. Pair them with a shotgun and you can have duels in all ranges effectively. - Melees not connecting are still a pain point, specially while using shoulder charges or shiver strike, granting extreme risk with no reward if they not connect with the desired target. - Smoke bomb is still too opressive: it can slow, blind, weaken and allows radar manipulation. Those are 4 key utilities on 1 single ability. - Diamond lances are too powerful: the freeze hitbox is too big and it is easy to create one due to Knockout aspect. Also, the current combo (lance throw from aire + slam to get closer to target) allows no counterplay for it. Hopefully we have some of these fixed soon.

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  • There are several problems with comp, all centered around what I feel is the annoying 50/50 approach and matchmaking. The problem is that as a player that focuses on PvP and it's the part of the game that I enjoy the most, the game is actively working against you. There is no incentive to get better, because you are just rewarded with games trying to carry people that doesn't focus on PvP... Then to add insult to injury the points system is f-ed. You can have people leave on your team and still be punished with 100+ points. If you then win you get like 15... There are crazy loss streaks where every game it's either someone leaving, or just standing still, or a teammate of inspecting the map geometry. 1) Please reward investing in PvP, the higher skill should be above 50/50, figure it out so that it feels rewarding to play PvP. 2) Please reward skill in play style, i.e. movement, precision gunplay, map awareness and such. Current spray and pray together with abilities is too easy. 3) Connections... It's disheartening with ghost bullets or kills registering 5 seconds later... 4) Matchmaking is broken. We don't mind losing to a better team it happens, but losing cause you got handed two hard carries is not fun.

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