JavaScript is required to use Bungie.net

Destiny 2

Discuss all things Destiny 2.
Edited by Dave.: 11/5/2024 10:06:57 PM
5

PLEASE NOTICE ME!! (exotic ideas and concepts)

Message my profile if you want to talk more about everything (dungeons/raids/armor/cosmetic/etc.) Please also share your favorites and own ideas Catalysts I V ——————————————— The colony Mag is 8 Switch element to strand. Kills with the colony spawn a threadling at the combatants location. Catalyst increases the amount of threadlings to 2 ——————————————— Lord of Wolves Longer range Get rid of charge time and make it perfect paradox but with solar damage scorch on rapid hits and heal on rapid kills Catalyst increases magazine and gives a larger health increase and mobility boost Small damage boost on red bar kills Medium damage boost on orange bar kills Large damage boost on yellow bar kills ——————————————— Xenophage Catalyst adds incandescent increased magazine to 20 reserves to 80 ——————————————— Deterministic chaos Magazine is 84 Every 6th shot weakens Catalyst: killing a weakened target partially reloads the magazine ——————————————— NEW EXOTICS I V ——————————————— Fortune Exotic heavy ammo double barrel sniper Fires shield piercing stunning rounds and knocks targets back decently far The sniper has a magazine of 4 with 2 shots being fired at once Jackpot!: Deals massive precision damage (like a MASSIVE amount) knocks the player back a decent amount and damages the player a bit. Bankruptcy: no weapon buff synergy Strong against barrier and unstoppable champs Double or Nothing: Missing shots drains the next shot (two bullets) Catalyst: increase mag to 6, less knockback and self damage loaded like a breech launcher ——————————————— Polar opposites Primary dual wield smgs Weapon charges after getting kills and activating the charge makes kills create suspending bursts and lightning strikes That rapid kills with this weapon generate a sever and jolt burst Yin and Yang: Every bullet landed adds to the magazine when reloaded. Ex. Mag is 40, you hit 20 shots, when you reload you have 60 in the magazine Catalyst adds Substinince ——————————————— Clairvoyance energy slot special ammo void linear fusion rifle Hitting precision shots generates energy up to four slots like revision zero Long press reload to load a vortex that pulls enemies towards it. Shooting a vortex with a regular bolt causes an explosion. Shooting a vortex with another vortex causes a weakening explosion and stuns enemies inside the radius Catalyst: shooting vortexes grants an overshield. Shooting a vortex at another vortex grants a damage buff for a short period. ——————————————— Chronus Energy slot Void special ammo scout rifle Shoots explosive rounds Hitting different enemies tethers them all together to a max of 6 Killing a tethered enemy damages all other tethered enemies. creates a chain reaction Killing all tethered enemies fully reloads the magazine and doubles the size. Catalyst: killing a tethered enemy stuns and all tethered enemies volatile ——————————————— Boreas Primary slot special ammo Stasis fusion rifle Every round applies slow to targets Freezing a target creates a slowing field Killing frozen targets creates a group of small stasis crystals at the targets location Allies in the slowing field get small bonus damage to stasis weapons and abilities. Catalyst: destroying stasis crystals or frozen targets reloads the magazine. ——————————————— Wild Card Heavy ammo power slot rocket sidearm Make sure it doesn’t have excellent ammo economy unless you want all exotics to become obsolete shoots each element in order of arc, strand, solar, stasis, void Arc kills blinds nearby enemies Strand kills grant woven mail Solar kills scorch nearby targets Stasis kills slow nearby targets Void kills suppress nearby targets Catalyst: hitting a single target with every element charges the weapon. long press reload to load a high power laser based on the element next in the magazine Arc lazer kills grant amplify Strand lazer kills grant woven mail Solar kills grant radiant Stasis kills grant frost armor Void kills grant devour ——————————————— Raiju’s Wrath Rapid fire precision Arc hand cannon Not as high damage as still hunt. It’s more ad clear focused Hits increase fire rate and rapid kills reload magazine. Hitting precision shots charge the weapon and precision kills amplify you Hold reload to activate an arc version of golden gun with 4 high damage lighting bolts that jolt nearby combatants. Deaths of jolted targets call down small lightning strikes Deals small bonus damage towards nightmares Catalyst: increases secondary lightning strike size and increases arc golden gun to 5 shots ——————————————— collab exotic John Wick’s M1911 E series Has a special “wick flick” reload animation Super stable sidearm with little recoil Deals bonus precision damage Kills increase damage and rate of fire Shooting targets with this weapon build a charge. Reloading will consume the charge granting even more bonus damage and an extended magazine Taking damage with this weapon readied will build a separate charge that when consumed, (held reload) grants an overshield, invisibility, and massively increase movement speed and jump height. Catalyst: Kills with this weapon partially reload your heavy weapon. ——————————————— Next three are connected When I say bonus damage for two fire team members using “said exotic” I mean one of each type. Ex. One uses perspective, a different one uses unnatural outlook, another uses panorama. ——————————————— Perspective Stasis primary slot special ammo double edged sword Has an airborne heavy attack being a slam into the ground that creates a ring of stasis crystals around the player it has 3 layers of crystals increasing in size the further it gets from the player. Fortune favors the bold: rapid kills grant frost armor damage buff when fireteam members are using Unnatural Outlook and Panorama Catalyst: rapid kills now grant slow to next few swings ——————————————— Unnatural Outlook Special ammo Solar dual wield energy slot swords Deals extra damage against slowed/frozen targets and stasis crystals Airborne heavy is a slam into the ground that create a solar shockwave that makes nearby allies radiant and moderately scorches enemies. damage buff when two fireteam members are using Panorama and Perspective Catalyst: shockwave attack final blows cure you and also adds incandescent ——————————————— Panorama Heavy ammo power void glaive Doesn’t reload, magazine is max reserve size Ranged attack sends out a large void vortex that brings enemies closer and suppresses them. It’s melee attack is a spin attack that has much longer range than swords While airborne hold melee to propel into the air and slam down to create a high damage void shockwave that stuns enemies damage buff when two fireteam members are using Perspective and Unnatural Outlook Catalyst: Defeating targets in the vortex or by a slam attack grant overshield

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

View Entire Topic
  • All of those ideas are really cool and well thought out. I especially like how the scout rifle and hand cannon are more focused towards add clear and the double swords is cool too. Similar with the double barrel sniper. More weapon types is always better. With the "polar opposites" it says "the guns" but it doesn't have a description of what those guns are like the others. It would be cool as hell to get to dual wield guns (and other things) in this game especially given all the different elements and damage types/effects that could take place. The only thing I would possibly question is things where one input might find it far harder to do like having to hit a target with one of every element. Some people could find that quite hard to do on controller. I guess as long as its not a headshot with every element type. Overall those are really interesting suggestions for how to move the weapons part of the sandbox forward while also making it so it doesn't feel like similar weapons are dropping as often.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

    4 Replies
    You are not allowed to view this content.
    ;
    preload icon
    preload icon
    preload icon