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Destiny 2

Discuss all things Destiny 2.
11/4/2024 3:34:36 PM
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Leopa

Some thoughts about PvP

Currently, PvP as a whole is in a bad spot, alienating both new and veteran players due to awful matchmaking, in-match experiences, and slow updates that most of the time don't move the needle or enforce an opressive / boring meta to be the rule. At this moment, the main issues: - There are no incentives to keep playing an unfavorable match, due to join in-progress on a losing side or allies leaving the match. You feel forced to play a match you know you won't win because if you leave then you will get penalized for it. - High-ground perk is too opressive, specially in game modes focused on zones and rounds, granting a better advantage to a team per round or zone. - Pulse rifles as a whole are not fun to play against. Pair them with a shotgun and you can have duels in all ranges effectively. - Melees not connecting are still a pain point, specially while using shoulder charges or shiver strike, granting extreme risk with no reward if they not connect with the desired target. - Smoke bomb is still too opressive: it can slow, blind, weaken and allows radar manipulation. Those are 4 key utilities on 1 single ability. - Diamond lances are too powerful: the freeze hitbox is too big and it is easy to create one due to Knockout aspect. Also, the current combo (lance throw from aire + slam to get closer to target) allows no counterplay for it. Hopefully we have some of these fixed soon.

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  • Edited by DooWork96: 11/8/2024 4:17:19 AM
    Think we should add storms edge to the list. 8:20 super for a shut down or team wipe super. This needs to be nerfed hard with either an increase in cool down or the some adjustments to hit registration . I can’t tell you how many times I’ve clearly been behind cover and still get hit. Moral of the story: bungie clearly didn’t play test this super, and it needs a hard nerf. It’s not okay as it is.

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