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Destiny 2

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11/4/2024 3:34:36 PM
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Leopa

Some thoughts about PvP

Currently, PvP as a whole is in a bad spot, alienating both new and veteran players due to awful matchmaking, in-match experiences, and slow updates that most of the time don't move the needle or enforce an opressive / boring meta to be the rule. At this moment, the main issues: - There are no incentives to keep playing an unfavorable match, due to join in-progress on a losing side or allies leaving the match. You feel forced to play a match you know you won't win because if you leave then you will get penalized for it. - High-ground perk is too opressive, specially in game modes focused on zones and rounds, granting a better advantage to a team per round or zone. - Pulse rifles as a whole are not fun to play against. Pair them with a shotgun and you can have duels in all ranges effectively. - Melees not connecting are still a pain point, specially while using shoulder charges or shiver strike, granting extreme risk with no reward if they not connect with the desired target. - Smoke bomb is still too opressive: it can slow, blind, weaken and allows radar manipulation. Those are 4 key utilities on 1 single ability. - Diamond lances are too powerful: the freeze hitbox is too big and it is easy to create one due to Knockout aspect. Also, the current combo (lance throw from aire + slam to get closer to target) allows no counterplay for it. Hopefully we have some of these fixed soon.

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  • Let's not forget the increasingly bad connection quality. Bungie's so determined any new light will know what they died to - to the point of nerfing snipers into the ground. Yet it's apparently perfectly fine for people to just apparate like we're in the Harry Potter universe, teleport everywhere while meleeing and generally ohk you with weapons that should not do that while not even looking at you. Great experience... especially when you get a penalty for leaving such a poorly made match.

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