Sidearms should never be balanced to compete with primaries imo… but they do pair well with more long range primary options…. Like scouts, pulse rifles, and bows
What they should compete with for playtime is shotguns and smgs… (again the balance is off if people are running shotgun + sidearm or shotgun + smg)
So what’s a good direction for sidearms?
Personally they have some quality of life changes that I think could make them better.
1.) more ammo in the mag… while 300rpms actually have a decent amount of ammo… lightweight and rapid fire have like no ammo relative to their ttks
2.) make every sidearm full auto… these things are spray guns…especially within 15m you can’t stay in (ads) while being pushed by a shotty… you gotta be able to bob and weave… hence hip fire, spray ability, and mobility are important for running sidearms
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Edited by Kiro - 13: 10/31/2024 9:43:37 PMEvery side arm already has full auto. Not to mention you can have one hand on your controller and the other covering your eyes and still land every shot(I've literally done this, granted I was on 6 sen so the game is aiming for me more then I am providing input so its not exactly fair). They are fine as is.