Sidearms should never be balanced to compete with primaries imo… but they do pair well with more long range primary options…. Like scouts, pulse rifles, and bows
What they should compete with for playtime is shotguns and smgs… (again the balance is off if people are running shotgun + sidearm or shotgun + smg)
So what’s a good direction for sidearms?
Personally they have some quality of life changes that I think could make them better.
1.) more ammo in the mag… while 300rpms actually have a decent amount of ammo… lightweight and rapid fire have like no ammo relative to their ttks
2.) make every sidearm full auto… these things are spray guns…especially within 15m you can’t stay in (ads) while being pushed by a shotty… you gotta be able to bob and weave… hence hip fire, spray ability, and mobility are important for running sidearms
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Sidearms have low ammo as a downside. - Low Range - Small mags - Less forgiving TTK/crit multipliers. (Positives) - Fast TTK and highest primary DPS. - Fast handling and reload speeds - Smallest strafe speed penalty - High aerial accuracy and Aim assist. I do think rapid fires could use a little bit deeper mags, but that’s about it. As far as full auto, there’s a setting you can toggle in your controls. Precision sidearms are one of the few weapon types I actually dislike the setting on tho tbh.