The tonics system is very cool, but...it turns whatever activity, the wave defense more specifically, into a toxic mess of people greeding as many kills as they can. Why is that? Thats easy. Because a useful tool was now implemented that requires it. You want more chances at the weapon youre after, get as many kills as you can while youre teammates do the same. 17 times i ran 50 waves clearing 1600 kills (roughly) each game and my mates hovering on average 350-400. I got my weapon drops, and felt like a complete a**h**e at the end of each completion because im sure they were they trying to do the same thing. Is this seriously how these tonics are gonna stay? If so, and im sure a few others at least feel the same, this will be my last run when this season ends. Im not going to go into an activity for people to just speed-run everything more than they already do to hog the kills and im just taking a leisurely stroll because theyre killing everything and im there just trying to have fun....so much for teamwork, thats now been lowered even more than what it already was - which was dang near non-existent anyway.
Just make it how regular engrams drop. Ya just gotta be in the same radius. Tonic running? Make it roll for that instead of normals engrams. The cool system gets to stay, EVERYONE gets their rng on drops and activity completions, and no one is left out because of one person.
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This is completely nonsensical. You're new to onslaught, yeah? Especially on Expert, you don't want to post at the ADU. All good Onslaught players chase the spawns. 2. The Tonics work everywhere... you can go into a lost sector solo, you can replay campaign missions... you can wait for In the Deep... or load up Avalon. Extra loot, just for playing... whatever you want, customizable buffs for whatever you want. Explain the poor execution. 😇👍💠