Bungie's [b]decision to remove crafting for seasonal weapons is incredibly disappointing and detrimental to the player experience[/b]. It has led to an [b]increased reliance on farming specific encounters[/b], such as the final boss of Shattered Throne or The First Contact checkpoint, [b]in order to get their seasonal weapons due to the frustration of dealing with poor RNG[/b]. Even with [b]specific targeted tonics[/b], the [b]drop rates are still bad.[/b]
It's simply [b]not feasible to continue stockpiling random rolls in our vaults out of fear that we may never get them again due to RNG[/b] grind or to spend literally days trying to get a weapon. [i](I know people that have been playing onslaught non-stop this season since release, still not having their roll or even close to it) [/i]
[b]The limited vault space,[/b] combined with the vast amount of gear already in the game including weapons, armour, and exotic class items, [b]makes this unsustainable.[/b]
I bet given the [b]increased number of players investing countless hours into seasonal activities[/b], [b]I fear Bungie may interpret this as validation for removing crafting for seasonal loot[/b] and consider repeating this decision in the future.
if anyone at bungie sees this. [b]please get real[/b], this is awful.
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Yeah... this ain't it anymore. If the loot was good or worth chasing? Maybe I'd be willing to some degree. But I've just logged in on launch to check what's new, realized it's not worth it, turned it off. I don't have time to spare for 10+ seasonal weapons kind of gambling. Crafting used to give me clear goal what I want to get. Now I'm not gonna chase stuff, get something that's not terrible, upgrade it, just to get something better few runs later. They are constantly shooting themselves in the knees with stupid decisions like that and I think that I am another person that's done with it. I'll probably speedrun "campaign" in last week of "season" just to get at least some of my money's worth but that's about it.