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Destiny 2

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10/13/2024 5:00:47 PM
33

Solo Dungeons, Multiplicity (Fireteam scaling)

With Vesper's Host being easily the hardest dungeon now and especially the hardest dungeon to solo, it really should've been time to start adding Multiplicity to it. Boss health pools are having to keep up with 3 people and it's really making the solo experience suffer. You specifically want people to solo this, it's part of the seal and it's part of the solo flawless emblem. So when are dungeons going to start having fireteam scaling (multiplicity) ? I am all for the 3 man being how it is, but you can't just keep ignoring the solo health pools/scaling. Solo players should be able to figure out how to get all the mechanics done on their own, they shouldn't have to deal with an extra 5 or 6 damage phases of the bosses just because there's no fireteam scaling. I really wonder if this will ever be added because it's been requested since at least Ghosts of the Deep when the bosses health pool for solo was absurd. Would love if anyone could give me a heads up on whether this feedback has been heard. Thanks

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  • The activity bosses should all scale to be completed in three phases, despite number of players. Three can take forever, solo, so requiring more is just awful. I've done my fair share of solo stuff, not for awhile now though, I just realized. Kind of fell out of this game a lot in recent months. Three is the magic number in gaming, I feel. If it requires multiples, anything above is way too tedious. Anything below might be too forgiving, unless its ultra hard, in which case it should be two, or one if they really want to go crazy with boss difficulty. I feel it should take one player around the same amount of time it takes three players to finish, unless rewards are far greater. Rewards aren't increased from solo to three, last I remember, so proper scaling should put everything in the same timeframe dedication, regardless of player numbers. If rewards are double or triple for finishing the activity solo, then extra time committment seems reasonable. Rewards should scale up for doing things with fewer others, if the time dedication is far greater. That might be a good way to incentivize more solo dedication.

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