None of these modifiers bring anything positive whatsoever to the player experience - they don't provide challenge, they don't promote team play, they don't promote out of the box thinking, they're simply annoying nonsense that nobody asked for, that suck any fun out of running strikes.
I honestly wonder if any of these things are play-tested before being put in the game with the player experience in mind. Someone needs to have asked, "Is running over an ammo brick and immediately dying going to be fun?" or "Is standing in a rift but also having your health chipped away by this modifier going to be fun?" The answer is no, not at all.
Do us all a favour and patch them out asap and forget they were ever a thing.
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Edited by xbroggiex: 10/19/2024 1:18:15 AMThey should just rework them to be benefits for playing into rather than downsides. I'd rather a rework than outright removal tbh. Oscillation should be that using a pulse rifle just gives you increased SMG damage for example and there isn't any nerfs to any weapons at all. Haste should be that sprinting grants a very slow health regen and sprinting for a short distance will give you increased handling and reload speed. Counterfiet should be reworked to be exotic, legendary and blue engrams that drop but you can pick them up and throw them at enemies for huge damage and create chaos with them being a timed explosion rather than proximity based. Sorta like Grasp exotic engrams but you pick them up like relics but not every enemy would drop one as they should be infrequent. Oooo and the rarer tier engrams should have bigger and more damaging explosions but are also rarer to drop and exotics could have wolfpack munitions as something special.