None of these modifiers bring anything positive whatsoever to the player experience - they don't provide challenge, they don't promote team play, they don't promote out of the box thinking, they're simply annoying nonsense that nobody asked for, that suck any fun out of running strikes.
I honestly wonder if any of these things are play-tested before being put in the game with the player experience in mind. Someone needs to have asked, "Is running over an ammo brick and immediately dying going to be fun?" or "Is standing in a rift but also having your health chipped away by this modifier going to be fun?" The answer is no, not at all.
Do us all a favour and patch them out asap and forget they were ever a thing.
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Edited by pieceofgosa: 10/18/2024 9:39:30 PMAgreed. The only reason I can think of that these modifiers were included is as a means of pushing players into playing Crucible or Gambit instead of VG Ops. I looked at the Ops playlist today, saw that haste was active & immediately just decided to play Gambit instead. Bungie, anything that can make a sane human purposefully decide to play Gambit has to be considered the work of Satan. If you must insist on keeping these modifiers in then they need a rework. For haste (the worst one of the lot imo) I would suggest removing the dmg from standing still & simply making it so you don't regen health while standing still. For oscillation I would suggest removing the dmg penalties & weapon restrictions altogether & simply make it so that using your kinetic slot empowers energy & power for a short time, energy empowers kinetic & power, power empowers energy & kinetic. As for counterfeit, a simple nerf of the dmg AND adding a reasonable detonation delay would easily suffice.