With the launch of Episode: Revenant, there was a change made to ignitions that significantly nerfs their effectiveness when proc'd repeatedly. This nerf/bug makes ignitions done shortly after another ignition do 40% of the damage of the previous ignition. This reduction in damage stacks until the 5th consecutive ignition, which does 2.5% of the damage of the first ignition. The reduction seems to work on an internal cooldown, where the player who causes the ignitions is put on a hidden timer. If they cause an ignition before this timer is fully waited out, they are affected by the damage reduction. I was curious if this is an intended change that went unmentioned in the patch notes, or if it's a bug.
The video showcases the nerf/bug on Titan using Consecration and on Warlock using Song of Flame.
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I thought dragon's breath/song of flame felt significantly weaker. I thought at first it was because of the new season resetting my light level. Wow this is so Bungie. F**k you too, Bungie. Everything you're doing to this game is killing what's left of your players. Take a note from the helldivers' dev and start un-nerfing things that never needed to be nerfed, like alh/recon. What do you have against fun?