one heck of a buggy season this time. shame to see how many things are making it into release these days, hope things get better for the devs that care about their game
- [u]tooltips are gone on a lot of shaders and armor ornaments[/u], blur layer remains
- exotic primaries are making [u]tons of special bricks[/u] but not nearly as many heavies as before
- [u]VH first encounter spawns a brig regardless if the nuke is dropped or brought back[/u], meaning if you drop nuke off the map and have to get a second one, you have to avoid the brig until you do a different room, then have two brigs when returning, only killing one. if you kill the brig before you bring the nuke back, it's out of sequence. brig (start) > brig > brig > commodore, with [b]no way to open the shields after the commodore is gone[/b]. for some reason [u]respawning the rooms is tied to brig death instead of nuke status[/u]. why? nonsensical.
- another softlock in VH first encounter. [u]sometimes after scanning the panels in a room, they go immune[/u] regardless of being shot by operator or not. scanned first two panels in a room, they were negative so we put scanner away and grabbed op to shoot the last 4 - obviously deductive reasoning, but all panels became immune.
- YET ANOTHER softlock in VH first encounter - this is getting ridiculous. [u]sometimes after shooting the correct panels, the nuke doesn't spawn at all[/u].
- VH final boss damage phase [u]nuke can get stuck in the floor[/u] and can't be picked up
- [u]GR1P-EE5 hunter arm ornament is not rigged properly on the hand[/u], or something similar. it looks pretty screwed up when previewing it, especially in motion. even the thumbnail of the ornament shows the error...
- [u]Spider repeats his initial dialogue scene after every quest step[/u] of 'return to Spider'
- [u]Ice Breaker catalyst not dropping from chest[/u]. on character that didn't focus from the chest before, fresh run, final boss completed and started another fresh run, weapon equipped, all panels shot, still nothing.
- tbd
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