With Vesper's Host being easily the hardest dungeon now and especially the hardest dungeon to solo, it really should've been time to start adding Multiplicity to it.
Boss health pools are having to keep up with 3 people and it's really making the solo experience suffer.
You specifically want people to solo this, it's part of the seal and it's part of the solo flawless emblem.
So when are dungeons going to start having fireteam scaling (multiplicity) ?
I am all for the 3 man being how it is, but you can't just keep ignoring the solo health pools/scaling.
Solo players should be able to figure out how to get all the mechanics done on their own, they shouldn't have to deal with an extra 5 or 6 damage phases of the bosses just because there's no fireteam scaling.
I really wonder if this will ever be added because it's been requested since at least Ghosts of the Deep when the bosses health pool for solo was absurd.
Would love if anyone could give me a heads up on whether this feedback has been heard.
Thanks
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The trouble with solo is the tediousness...... An scaling it down would make it better for the solo side of things. However.......not to cause any trouble elsewhere. I'd say in regards to the scaling you'd have to adjust rewards. Make it easier solo but less lucrative. Offer the chance of things sure but enhance those chances if you run a full team.