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Destiny 2

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10/13/2024 5:00:47 PM
33

Solo Dungeons, Multiplicity (Fireteam scaling)

With Vesper's Host being easily the hardest dungeon now and especially the hardest dungeon to solo, it really should've been time to start adding Multiplicity to it. Boss health pools are having to keep up with 3 people and it's really making the solo experience suffer. You specifically want people to solo this, it's part of the seal and it's part of the solo flawless emblem. So when are dungeons going to start having fireteam scaling (multiplicity) ? I am all for the 3 man being how it is, but you can't just keep ignoring the solo health pools/scaling. Solo players should be able to figure out how to get all the mechanics done on their own, they shouldn't have to deal with an extra 5 or 6 damage phases of the bosses just because there's no fireteam scaling. I really wonder if this will ever be added because it's been requested since at least Ghosts of the Deep when the bosses health pool for solo was absurd. Would love if anyone could give me a heads up on whether this feedback has been heard. Thanks

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  • If you want real feedback, try actually playing the game before crying on the internet. Before normal mode even came out, you all were crying the dungeon was too difficult. Before a day even passed, you all were crying the dungeon was too difficult. I did some teaching runs with people claiming it looks too difficult but guess what? Once they got comfortable with the mechanics, they realized it wasn’t hard at all. Ghosts is the only dungeon that is a chore to solo flawless considering how long the encounter can be but there’s no one you can claim this new dungeon is the most difficult. I don’t know what I have to remind you all in every post like this but actually play the game before making complaining posts like these.

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