With Vesper's Host being easily the hardest dungeon now and especially the hardest dungeon to solo, it really should've been time to start adding Multiplicity to it.
Boss health pools are having to keep up with 3 people and it's really making the solo experience suffer.
You specifically want people to solo this, it's part of the seal and it's part of the solo flawless emblem.
So when are dungeons going to start having fireteam scaling (multiplicity) ?
I am all for the 3 man being how it is, but you can't just keep ignoring the solo health pools/scaling.
Solo players should be able to figure out how to get all the mechanics done on their own, they shouldn't have to deal with an extra 5 or 6 damage phases of the bosses just because there's no fireteam scaling.
I really wonder if this will ever be added because it's been requested since at least Ghosts of the Deep when the bosses health pool for solo was absurd.
Would love if anyone could give me a heads up on whether this feedback has been heard.
Thanks
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What the solo players keep failing to realize is that dungeons are 3 player activities. Many get stuck on the "solo completion" triumph and misinterpret that to mean that dungeons should be balanced around one instead of three. In actuality, based on how these activities have been balanced from the start, "solo completions" are designed as a challenge and weaking the adds and bosses would be antithetic to that challenge.