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10/10/2024 11:16:16 PM
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Suggestions for reworking some underwhelming Hunter Exotics

How I would rework a few underwhelming Hunter Exotics Foetracer : irrelevant since Knucklehead rightfully stole its identity. Needs to be more reward for dealing with a marked enemy, elemental pickup only useful with maelstrom tangle. Damaging targets marks them. Max targets is 4. Highlighted enemies should give 4x matching surges when damaged by abilities, and weapon damage instances refund ability energy across the board (think Thread of Generation but more potent and for all 3 abilities). Keep the elemental pickup part. ‌Wormhusk Crown : Restoration x1 on dodge. ‌Mask of Bakris : Dodge cooldown starts as soon as you dodge, much like the recent Icefall Mantle change. Tweak it in pvp if needed. ‌Blight Ranger : Super exotics are not strong because they are super exotics, this isn't D1 where you can get your super back in 30s without a build, neutral game is more important and more powerful than supers now lol. This exotic needs to work with glaives and swords, in order to have a neutral game. Reflecting projectiles creates a blinding burst near you and generates super energy. (Think Ursa furiosa unbreakable) The reflected damage needs to be dramatically buffed in PvE. ‌Mechaneer's Tricksleeves : Needs a buff similar to the recent Peacekeepers buff for PvE, except the stacks are lost when you holster your sidearm. The current exotic perk should proc on rapid kills AND when at low health, and should refresh on kill. Think bottomless grief Keep everything else. ‌Shinobu's Vow : Could be the arc version of Young Ahamkara's Spine. I think it could benefit from a buff. Ability damage grants Skip Grenade energy on top of its current perk. ‌Sealed Ahamkara Grasps : These arms do not know what they want to be. The reload on melee is overshadowed by marksman dodge, or subclass fragments, or other exotics like dragon's shadow. The increased speed and jump height are overshadowed by Stompees. Solution: I got nothing except reverting it to its pre-nerf state... ‌Caliban's Hand : Competing with YAS, Galanor, Athrys so it can't afford to be this underwhelming. Fix : scorches on impact, ignition on explosion damage (not necessarily on kill). Could add the recent taunt mechanic to knives that are on the ground too, but idk. ‌Triton Vice : Mega Man. On glaive melee kill : loads 1 Blast shot. Special reload (think Symmetry or Cerberus) to switch to blast mode, AoE shot (think arca plasmor from warframe or melta from space marine). Applies weaken/suppression(not sure), scorch, jolt, unravel, slow; depending on the glaive's element. Keep everything else too. ‌Gwisin Vest : All melees weaken, melee kills grant Spectral Blades/super energy. Keep everything else too. ‌Raiju's Harness : Super exotics are not viable. Fix : Teslas (arc diamond lances) Arc weapon or ability kills create a Tesla. You can pick it up and throw it at an enemy. Picture a mini-gathering storm, smaller radius, shorter life. Kills with teslas grant gathering storm energy. Raiden Flux and Khepri's Sting are also pretty underwhelming, but I can't think of anything for them. I think these changes would be great for build diversity.

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