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Destiny 2

Discuss all things Destiny 2.
Edited by RurouniDante: 10/1/2024 11:46:32 PM
0

Questions for Bungie

1. When and is Quicksilver Storm ever getting buffed? Right now, it is very weak in the PVE sandbox and outclassed by other options and the exotic slot replaced by other better options. 2. When will SMGs be getting a damage buff in PVE only? Again, right now SMGs are weak, extremely weak. They're being outclassed by pulse and auto rifles in SMG range, this makes no sense. SMGs should be able to shred in close range and have a steep range drop-off. I think the range drop-off right now is good but the damage is just not good at all. According to Aegis spreadsheets, his testing indicates SMGs as a whole need AT LEAST a 50% damage buff across the board which I agree with but I would argue this should be increased to 100% then just fix the range drop-off. On top of this damage increase, when are SMGs just getting better perks like Heal Clip? Keep in mind these damage buffs are ONLY for PVE. 3. Why aren't existing perks being improved? For example, Voltshot and Incandescent don't have cooldowns but Destabilizing Rounds does? The cooldown should either be severely reduced (preferably under 0.20 seconds down from an outrageous 3 seconds) or removed entirely. 4. Why aren't damage perks being improved? Right now, Incandescent and Voltshot are the best perks in the game by far, they absolutely outclass all other damage perks in every way so why not bump them up a little? I would say buff all damage buffs by 10%, this would make perks like Master of Arms actually decent on SMGs and make something like Desperate Measures more viable. I personally think Desperate Measures desperately (pun intended) needs this buff as it deserves more damage for you having to use your grenade or powered melee to get a kill to proc the perk versus something like Multi-Kill Clip which can give you a 50% damage buff simply for defeating 3 enemies then reloading. 5. When will some origin traits be buffed? There are many bad origin traits in the game such as Vanguard Vindication which gives 7HP on kill, that is practically useless and will very rarely be noticed in gameplay. Compare this to Inheritance Bray which gives ability on hit of an enemy, yes not a kill, a hit. There are many more examples of this but the point is, they need some sort of improvement in order to provide any sort of usefulness in gameplay. 6. When will you buff the base subclasses? As you could already tell, Prismatic is currently the most used subclass (especially on Hunter with the Celestial/Nighthawk build) so why aren't the base subclasses being buffed? I have a few ideas for buffs for them, first of all, it makes absolutely no sense for the aspects on the base subclasses to have less fragments than Prismatic. On Prismatic, most, if not all aspects have at least 3 fragment slots meanwhile on the base subclasses, most have only 2. Those aspects need to be able to give 3 fragment slots. Second, the verbs associated with each class should be better on the class. Example: Restoration on Solar provides more healing than Restoration on Prismatic. 7. When will there be harder content without champion spam? It forces me to use certain loadouts and I don't like that. 8. When will the New Light Experience be improved? It's very bad and most people who've been introduced to the game quit after a week. You basically need a veteren to guide you and teach you because the game teaches you practically nothing. It's overwhelming for a new player to load in Destiny 2 and have to have a PHD in order to know which activity they should play.

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