I just want to understand the logic behind putting wall hacks in pvp? It was removed from sanguine alchemy, lorenz, one eyed but for some reason prismatic hunter with 3 ability damage sources smoke, decoy and grenade with no risk reward all with staggeringly low cooldowns, sitting at the back of the map with high impact with a ttk rivalling sidearms also need wall hacks and yet what needs a further range nerf is 140 Hand cannons that were already hitting for peanuts
Even drengrs lash on titans has a far less effective radius than winters shroud
I swear the incompetence of bungie when it comes to balancing actually impresses me every single time and they wonder why people have abandoned the game
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Three things A: hunter already got nerfed and honestly in a way that you wouldn’t like because it’s never going to be how you want it to be B: I doubt they can do much that won’t inadvertently cause damage to any other subclass that belongs to the hunter C: stop asking for a playstyle to be nerfed, cause as much as it is your never going to stop begging and begging till it no longer kills you I’m going to give you a few words that you’re it like at all, cause hunters have always been a odd class to balance in a way that makes them fun but not overbearing, they won’t decrease damage numbers for abilities and if they did the weakening from their smoke grenades won’t decrease anymore since I think they are at their lowest weakening value Sorry to say but this entire situation is going to be sticking around for a hell of a lot longer and it’s cause bungie isn’t doing something that will fix it at all but put a bandage over a bleeding wound