First off, each Exotic Class Glaive needs to do more damage and have an intrinsic champ mod effect after aiming with full glaive energy. Solar=Barrier. Arc=Overload Void=Unstoppable. Catalysts for them would be nice too. Graverobber, Subsistence, and some other stupid perk option. Why not.
Secondly the damage on these in endgame content is really bad and enemy damage will ignore the glaive shield too often, making it a coin toss whether you shield up and survive. Stopping health regen while guarding needs to go.
And lastly, damage perk and Exotic perk compatibility is a -blam!- mess. Almost as bad as special Grenade launcher hidden stat and magazine/frame BS. Creating a weapon type just to stifle its synergy and potential out of paranoia and fear of players having fun and actually killing strong enemies with Glaives just BLOWS MY MIND. Let the damn things breathe for once.
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The exotic ones are disappointing but anyone who thinks they are bad in generally clearly just watched their favorite YouTuber say that and are now parroting it for attention. Maybe use one and you’ll see they are not as bad as you seem to think they are.