I just want to understand the logic behind putting wall hacks in pvp? It was removed from sanguine alchemy, lorenz, one eyed but for some reason prismatic hunter with 3 ability damage sources smoke, decoy and grenade with no risk reward all with staggeringly low cooldowns, sitting at the back of the map with high impact with a ttk rivalling sidearms also need wall hacks and yet what needs a further range nerf is 140 Hand cannons that were already hitting for peanuts
Even drengrs lash on titans has a far less effective radius than winters shroud
I swear the incompetence of bungie when it comes to balancing actually impresses me every single time and they wonder why people have abandoned the game
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Bungie suffers from Survivor’s Bias when it comes to class numbers. They see Hunters have the highest player count and think this means their style is more popular while failing to realize their high pick-rate is often due to their overtuned/overpowered abilities and exotics. Bungie proceeds to design new content that tends to favor Hunters because of this misinterpretation. This has been most obvious with this expansion, with the clearest examples being Titan Prismatic and the final encounter of Salvations Edge.