Right now it feels the artifact mod system is very clunky, and i don't personally find myself playing around too much with the subclass specific mods: since i'm constantly switching around between my loadouts i usually take the best "all rounded" mods in there and slap them on, regardless of synergy, because the idea of switching mods EVERY SINGLE TIME i change subclasses gives me a headache. If the idea of the artifact is to add variety each season, i don't find myslef changing mods enough. If we could be able to incorporate them in the loadouts, it would help think them more like "Build elements" and less "Temporary modifiers".
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yeah they need to add that, and is incredible how this post have only this number of upvotes when the most -blam!- post have more upvotes