I just want to understand the logic behind putting wall hacks in pvp? It was removed from sanguine alchemy, lorenz, one eyed but for some reason prismatic hunter with 3 ability damage sources smoke, decoy and grenade with no risk reward all with staggeringly low cooldowns, sitting at the back of the map with high impact with a ttk rivalling sidearms also need wall hacks and yet what needs a further range nerf is 140 Hand cannons that were already hitting for peanuts
Even drengrs lash on titans has a far less effective radius than winters shroud
I swear the incompetence of bungie when it comes to balancing actually impresses me every single time and they wonder why people have abandoned the game
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What happens in PvE doesn't affect other players, but the balancing or unbalancing in PvP is a major issue, and always has been. Why do you think hunters are the most played character? From the launch of D1, Bungie should have designed the three characters with strengths when combined as a team (PvE), but weaknesses when fighting each other (PvP). Basing it on a rock, paper, scissors idea, whereas each character can cancel out the others strengths. Things would have been different maybe, if Cayde would have been a Titan or a Warlock.