I just want to understand the logic behind putting wall hacks in pvp? It was removed from sanguine alchemy, lorenz, one eyed but for some reason prismatic hunter with 3 ability damage sources smoke, decoy and grenade with no risk reward all with staggeringly low cooldowns, sitting at the back of the map with high impact with a ttk rivalling sidearms also need wall hacks and yet what needs a further range nerf is 140 Hand cannons that were already hitting for peanuts
Even drengrs lash on titans has a far less effective radius than winters shroud
I swear the incompetence of bungie when it comes to balancing actually impresses me every single time and they wonder why people have abandoned the game
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The "wall hacks" were available on Foetracer for YEARS, and no one said a word. What changed? Nothing, except the popularity of the Exotic has affected your perception of it. If Bungie thinks Knucklehead deserves a nerf, they'll nerf it. Until then, adapt and deal.