The twab 2 days ago mentions archetypes that are apparently over preforming and a few of them are pulses and hand-cannon. Autos too. However the problem with that in my eyes is that they included clear broken outliers to represent the entire archetype. Rose? Ace of Spades? Hawkmoon? Clearly the most broken guns in the game (somehow igneous pi untouched.) Elsie’s? Exotic 340s? Messenger? Also broken.
But instead of nerfing the outliers to bring them more in line you nerf the archetype as a whole? Rose, hawkmoon, and ace will virtually remain the best while other 140s are hurt because they don’t have what the outliers have. Pretty much same situation with 340s. Like when was the last time you got 2 bursted by a stars and shadow?
By nerfing archetypes instead of outliers you are just further inclining people to use the best options instead of making other guns more viable. I’m not typically the person to complain about nerfs but I just really dislike the way they go about it
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Edited by eliteg: 9/28/2024 3:28:12 PMThis is a very good important point! It is possibly the stealthy reason that we don't have a variety of weapons viable in the game imo... .. [b]but not sure how you can handle it[/b].. Bungie has shown no deft hand (or capability at all) when it comes to doing localized nerfs/buffs/exclusions of a weapon for an activity.. I think also people miss out... for example Midnight Coup/Better Devils.. very fun very good 140s.. but all they bring in there is Rose/Hawkmoon/Ace.. I honestly feel people (most) would enjoy the game a lot more with this variety