I just want to understand the logic behind putting wall hacks in pvp? It was removed from sanguine alchemy, lorenz, one eyed but for some reason prismatic hunter with 3 ability damage sources smoke, decoy and grenade with no risk reward all with staggeringly low cooldowns, sitting at the back of the map with high impact with a ttk rivalling sidearms also need wall hacks and yet what needs a further range nerf is 140 Hand cannons that were already hitting for peanuts
Even drengrs lash on titans has a far less effective radius than winters shroud
I swear the incompetence of bungie when it comes to balancing actually impresses me every single time and they wonder why people have abandoned the game
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Skill issue?by this logic we need to nerf titan melee because it is the strongest in pvp, and with the changes it will be even stronger...stop cry and play or not