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Destiny 2

Discuss all things Destiny 2.
Edited by TheLastNerf: 9/26/2024 6:45:30 PM
0

Give Champions Permanent, Stronger Banes In Place Of Their Current Abilities

This would make their combat a little more interesting, reduce the loadout restrictions, and add some predictability to Banes in activities. For Barrier Champions, give them a Bane similar to what Nightmare Hunt bosses use: the ability to provide highly resistant elemental shields (essentially Match Game) to nearby enemies, until they are stunned. For Overloads, give them a variant of the Scorched Earth and the old Heroic modifier that causes nearby enemies to throw more grenades, use more abilities, and shoot more often, until they are stunned. For Unstoppable, give them a variant of Berserker paired with Ironclad that constantly enrages enemies near them and increases their resistance to damage and knockback, until they are stunned. For gameplay, here's how they would be changed: [u]Barriers[/u]: These would now hang back, similar to how Champion Servitors currently do. They would always hold their Barrier up and move and shoot very slowly when other enemies are nearby for them to shield. You can either break their Shield directly with Anti-Champion mods, or damage/defeat the surrounding Shielded enemies to weaken and destroy their Barrier. If the Champion or nearby Shielded enemies are not damaged for a prolonged period, they will begin to restore health and shields to themselves and their allies. When no allies are nearby, they will no longer be able to use their Barrier, and will begin to aggressively attack players while slowly regenerating health and occasionally producing "Repulsor Blasts" that push players away and deflect projectiles. [u]Overloads[/u]: These would now sit amongst crowds, empowering certain enemies to shoot more often, throw more grenades, and use defensive abilities such as dodging at a faster rate. The Champions themselves would move around and shoot very quickly, would not rush the player, rarely use teleports, and would only occasionally utilize offensive abilities such as the Taken Hobgoblin Retaliation Swarm. After taking enough damage, they would activate an ability similar to the Nuclear Bane, and if they are not stunned by Overload mods or rapid, sustained weapon fire during this time, they will momentarily begin health regeneration and become very aggressive, causing any nearby enemies to heavily focus on the player, while utilizing their defensive or offensive abilities such as dodging, rushing, or sustained fire. These Champions can also be stunned directly by Anti-Champion mods before activating their Nuclear ability. [u]Unstoppables[/u]: These would only have slightly different behavior, always opting to charge at players within line of sight, rather than dealing damage from afar. They would now initiate a "battle cry" animation before rushing the player, which would empower their allies with heavy damage resistance and cause them to also charge at the player. They can be stunned either by receiving heavy bursts of damage within a short time, or with Anti-Champion mods. Stunning this Champion type also stuns Berserk enemies around it.

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