The Banes are just new champion affix's that, presumably, can attach to most enemy types.
If you don't think Nukes aren't going to be a problem in endgame...
Or a hob sniper in a GM that needs to be melee'd before you can dmg it...
Those 2 affix's will create new de-facto champions in endgame content.
And I love it. Essentially, any enemy can be turned into a champion now... imagine a teleporting meteor Wyvern. A Nuclear Tormentor... berserker gun bats!?
Cool stuff.
I wonder IF we'll see a preview starting tomorrow.
We don't know much about the new enemy modifiers... but maybe will see a preview of the new one mentioned tomorrow too, lol.
That would be hilarious. Beware the engrams in Skywatch, lol.
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Edited by Guardian,Archon Of Light: 9/25/2024 7:33:14 PMI have been saying they need to make enemies more dynamic, this is awesome Champions are outdated, boring and repetitive, stun and kill,a red bar knight is harder to kill than a barrier knight Hive Guardians and Tormentors were refreshing, actually are a threat that takes strategy to defeat The Dread was dissapointing, Scorn is tougher imo But they shouldn't stop there What if Lucent Hive had exotic armor , and max resilience and recovery, and healing abilities and could revive each other like players , Imagine a Hive Knight popping a blinding suppressing Ward Of Dawn, Imagine if Hive Wizards could put down a well , Imagine Hive Hunters going invis and tethering players I also think they need to add Dark aligned Humans into the PvE sandbox , the vision at the season finale of Arrivals showed all species of Sol bowing to the pyramids , which came true except for us, you kill Humans in Uncharted also and it has the same rating as D2