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Destiny 2

Discuss all things Destiny 2.
9/25/2024 6:21:18 PM
17

New champion types... enemy modifiers... awesome, an immediate improvement to GMs & endgame.

The Banes are just new champion affix's that, presumably, can attach to most enemy types. If you don't think Nukes aren't going to be a problem in endgame... Or a hob sniper in a GM that needs to be melee'd before you can dmg it... Those 2 affix's will create new de-facto champions in endgame content. And I love it. Essentially, any enemy can be turned into a champion now... imagine a teleporting meteor Wyvern. A Nuclear Tormentor... berserker gun bats!? Cool stuff. I wonder IF we'll see a preview starting tomorrow. We don't know much about the new enemy modifiers... but maybe will see a preview of the new one mentioned tomorrow too, lol. That would be hilarious. Beware the engrams in Skywatch, lol.

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  • Edited by Guardian,Archon Of Light: 9/25/2024 7:33:14 PM
    I have been saying they need to make enemies more dynamic, this is awesome Champions are outdated, boring and repetitive, stun and kill,a red bar knight is harder to kill than a barrier knight Hive Guardians and Tormentors were refreshing, actually are a threat that takes strategy to defeat The Dread was dissapointing, Scorn is tougher imo But they shouldn't stop there What if Lucent Hive had exotic armor , and max resilience and recovery, and healing abilities and could revive each other like players , Imagine a Hive Knight popping a blinding suppressing Ward Of Dawn, Imagine if Hive Wizards could put down a well , Imagine Hive Hunters going invis and tethering players I also think they need to add Dark aligned Humans into the PvE sandbox , the vision at the season finale of Arrivals showed all species of Sol bowing to the pyramids , which came true except for us, you kill Humans in Uncharted also and it has the same rating as D2

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