• Increases ammo reserves by 75% (210 ammo from 120, results in 7 mags total from 4)
[b]Shrapnel Launcher[/b]:
• This weapon fires clusters of molten Solar Shrapnel that explode and Scorch targets on impact (x5 per projectile)
• Consumes 3 ammo per shot, firing at 150? RPM
• Projectiles reach up to 30m, increasing spread as they travel
• This behavior is nearly identical to Fallen Shrapnel Launchers
• [ ! ] to alternate firing modes to a precision based, 5 round burst fire Shotgun, which shoots in full-auto at an extended range and increases in fire rate as you deal damage
• This is a slight deviation from the current behavior
[b]Release The Wolves[/b]:
• After landing a kill or damaging a powerful target, this weapon grants nearby allies within 15m the "Wolves Unleashed" effect for 15s, increasing the Fire Rate, Range (-10%?± damage falloff), Reload Speed (0.7x reload multiplier), and Handling (0.9x handling multiplier) of their Legendary Shotguns
• Rate of Fire increases are dependent on frame, 55/60→80/85, 65/70→95/100, 80/90→100/110, 140→170, secondary values represent Assault Mag fire rates
• Allies within range of this effect gain 2-6 Special Shotgun ammo when other allies land Shotgun final blows on Combatants (2 for minor, 4 for elite, 6 for boss/Mini-Boss)
Catalyst, [b]Fang and Claw[/b]:
• Increases reload speed (+40) and magazine size (+15), for the Shrapnel Launcher, aiming reduces the spread of its projectiles
• Increases stability (+40) and handling (+30) for the Burst-Fire Mode
• Adds Incandescent
English
#destiny2
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I approve of this for PVE - the weapon runs out of ammo so quick and is more like a pulse.. I would actually ask for mag improvement too. Heck I approve of them letting us test out PVE buffs in the game.. if it this gets us more exciting stuff to test lets do it. I don't understand why you cannot simply gate it from PVP... all I want there is balance not metas for certain weapons.