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9/17/2024 11:26:58 AM
21

Multimach Iron banner perk distribution appears weighted.

I have been farming the entire week for an Attrition Orbs/ Kinetic Tremors Multimach CCX. I collected over 264 in that time and recorded the rolls. It appears as though some perk combinations are more common, while others are nearly unobtainable. For example, 48 with [b]under-over[/b], 27 (56%) were [b]frenzy [/b]or [b]target lock[/b], [i]none [/i]had [b]kill-clip[/b] 44 with [b]moving target[/b], 24 (54%) were [b]target lock[/b] or [b]tap the trigger[/b], [i]none [/i]had [b]iron-reach[/b] 49 with [b]rangefinder[/b], 25 (51%) were [b]kill clip[/b] or [b]kinetic tremors[/b], [i]none [/i] had [b]frenzy[/b] 46 with [b]iron-gaze[/b], 23 (50%) were [b]kill clip[/b] or [b]kinetic tremors[/b], [i]one[/i] had [b]target-lock[/b] 38 with [b]dynamic sway[/b], 19 (50%) were [b]iron reach[/b] or [b]kinetic tremors[/b], [i]one [/i]had [b]tap the trigger[/b] 39 with [b]attrition-orbs[/b], 22 (56%) were [b]target lock[/b] or [b]iron reach[/b], [i]none [/i]had [b]kinetic tremors[/b] Here are the exact roll combination counts I received. Und-ovr: Frenzy: 15| Target Lock: 12| Kinetic Tremors: 9| Tap the trigger: 6| Iron reach: 6| Kill clip: 0 Mv-targ: Frenzy: 4| Target Lock: 12| Kinetic Tremors: 11| Tap the trigger: 12| Iron reach: 0| Kill clip: 5 R-finder: Frenzy: 0| Target Lock: 8| Kinetic Tremors: 11| Tap the trigger: 7| Iron reach: 9| Kill clip: 14 In-Gaze: Frenzy: 8| Target Lock: 1| Kinetic Tremors: 10| Tap the trigger: 5| Iron reach: 9| Kill clip: 13 Dyn-Sy: Frenzy: 7| Target Lock: 3| Kinetic Tremors: 9| Tap the trigger: 1| Iron reach: 10| Kill clip: 8 Att-Orb: Frenzy: 4| Target Lock: 10| Kinetic Tremors: 0| Tap the trigger: 8| Iron reach: 11| Kill clip: 6 You might have noticed there are only four roll combinations I haven't received even a copy of. One of which happens to be the only one I care about. Has anyone else experienced or noticed weighted loot farming this week? TLDR, cope

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  • Tip: wait until the end of the event is near. Bungie has always had a habit of releasing more weapons with the best rolls near the end. They did this back in D1 with IB. More recently they did it with the Fortunate Star bow during the Solstice event.

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