My first post, apologies in advance for any errors.
While a good few of you are calling for a hard reset (such as a Destiny 3), it isn’t the best idea. Realistically, a Destiny 3 would divide the player base even further than it already is by way of removing nearly half a decade’s worth of content, collections, feats, and accolades. Not only would the upper echelons of guardians most likely move on to other titles, the everyday Steve would very likely not want to put up with having to start from square one and work their way back up to where they were.
While starting from scratch could have its benefits (potential engine update*, old bugs happening to be fixed by way of starting from scratch**, and possibly dropping old-generation consoles.) who’s to say that all of the bugs and glitches that we’ve dealt with for so long won’t return?
I believe that the best solution is to stay with Destiny 2, rather than making a new installment.
If they were to drip-feed (stay with me) us quality (stay with me) content over an extended period of time, it could give them the time they need to fully address some of the more pressing issues, such as the dreaded missing character model bug. Another good idea could be a page, be it on the internet or in-game, that explains many different important concepts (the mod system, buildcrafting, and how to pass the ball within “The Corrupted”.) that a new light would most likely need to know.
TL;DR for all of you who don’t care to read that much (can’t blame you):
While a Destiny 3 may seem like a great idea, its cons would outweigh its pros.
*I haven’t the foggiest how this works
**we all know that they would most likely reuse code from D2, causing similar issues to what we’re facing now to arise
Feel free to share your thoughts, discuss, and contemplate whatever you choose.
Edit 1: This will most likely be edited later on as I discover small mistakes I’ve made.
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How much maintenance/ downtime would they need to fix EVERYTHING in D2? All bugs, all glitches, all bad or old code, putting it on a dedicated server, moving it to a NEW engine, making sure all error codes were taken care of, and possibly moving the technology away from old gen consoles. We saw maintenance downtime for TFS be 27 hours. It then launched with a ton of bugs and made it unplayable, for I believe another day after launch. Now think about everything that doesn’t work correctly getting fixed, how much maintenance/ downtime is actually needed? Would D2 players support this game if it had to be turned completely off for more than 48 hours? What if it was : a month completely off, or 4 months, or 8 month, or a year? Like what’s the actual timeframe players would chili, let them do maintenance on everything, and still be willing to come back? Everything gets to a point where fixing it becomes too expensive and time consuming. We are probably at that point with D2. It’s a 7 year old game tomorrow. It’s probably cheaper and less time consuming to make a D3 from scratch, then fix everything in D2. IMO, if D3 happens, it will probably be under Sony management, if not full team. It would also have to be completely new armor and weapons, to give people a reason to chase after them vs grinding all the same stuff again.