For how much items cost with Xur, I feel that the inventory limit for items should be above 99. Perhaps especially rare gear like the exotic class items need to have their cost updated if this were to happen, but currently the cost for single items warrants raising the limit to ~200.
The grind currently if you want a catalyst and an exotic item alone is that you have to spend most of your strange coins, then roughly 45 minutes doing playlist activities to resupply enough for the other item. If you want legendary gear of any kind, at that point you’ll be doing MORE grinding all within the span of four days.
While the cost for items and the amount you receive from completing a playlist activity feels right, this one thing stands out as a barrier to Xur’s economy feeling engaging and fluid.
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but if you remove the limit you wont be force to engage with activity's messing with engagement metrics showing active players in all activity's on a daily/weekly/hourly basis and with less engagement the chance a player will have contact with a player with premium items will also be less slowing the rate of impulse buys at the cosmetic store front reducing favorable numbers on tracked usage and monetization in game causing missed quotas and bad quarterly paper numbers do we play the game or are we being played? a concerned and now nameless guardian