For how much items cost with Xur, I feel that the inventory limit for items should be above 99. Perhaps especially rare gear like the exotic class items need to have their cost updated if this were to happen, but currently the cost for single items warrants raising the limit to ~200.
The grind currently if you want a catalyst and an exotic item alone is that you have to spend most of your strange coins, then roughly 45 minutes doing playlist activities to resupply enough for the other item. If you want legendary gear of any kind, at that point you’ll be doing MORE grinding all within the span of four days.
While the cost for items and the amount you receive from completing a playlist activity feels right, this one thing stands out as a barrier to Xur’s economy feeling engaging and fluid.
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One problem for me is that they are adding exotic class items with a cost of 41 coins. I did the math and if you were lucky to get all 192 rolls (on warlock, titan, and hunter combined) with no duplicates, it would cost 7,872 strange coins as a whole. That is far too expensive and way too much time spent on something that is only available for about 4 days in the week. Absolutely terrible system.