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some challenges are too grindy
arc, solar and void vex kills for example
generate orbs in ritual activities (this seriously needs nerfed, only cheesing in custom match)
kill guardians in pvp (arc kills, 50 kills etc.)
win 20 trials rounds (losing a match should give at least 1 progress)
i hate pvp, and they are not retroactive either.
for season pass just why? we are just hoarding bounties and seasonal challenges. for the exact sae result.
just make the full season pass open from day 1 of the season
and seasonal challenges available to complete from day 1 if they are not counting progress for the annoying stuff in them.
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The system they have keeps players coming back each week to complete seasonal challenges. They want you to invest your time into D2, not complete everything all at once to then drop the game for months on end. If you can't win 20 trials matches then either git gud or focus on other challenges that are more doable. I'd like the extra bright dust but I'm not doing trials this time around. Not after hearing all the PvP bugs, complaints, etc.
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Out of the challenges you listed the only one thats actually problematic is the 1000 orb generation chaleenge. 20 round wins in trials is trivial, even for bad players. It isnt game wins, just rounds and 20 rounds is just 4 match wins and it still progresses if you lose the match but win at least a round