As the title says,
Currently the grind is not great and class items take up a lot of vault space. Double perks on the item drops would help greatly on both issues.
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I think they just need to add more sources for drops, even if some might be on a weekly lockout. I just got a Caliban/ Star Eater from the co-op missions and I'm definitely not getting rid of that. But as for additional sources? There are only 3 activities that drop them: pale heart chests, Dual Destiny, and the co-op missions that you'll probably never do after getting Microcosm: • Put them in Excision, give players more incentive to play it besides the catalyst. • Let us focus them at Ghost for like 8-10 engrams each and make it a reset reward. • Put them as the reward of the weekly featured raid and full runs are guaranteed to drop one similar to Oversoul Essence in CE. • Potential drop from GM NF (like a 30-50% chance, goes down by 5-10% with difficulty) Or let us reroll them for like 1-3 Shards. Maybe bring back the double drops, they made that glitch a feature for NFs, no reason they aren't for the class items. Or give make like a Master Dual Destiny that will drop double the items or one with a second set of perks. They have options, and I hope they take them. A 1/64 chance of your desired roll on an item you had to unlock 3 separate times then grind the hell out of... I'm not interested in opening thousands of chests (I've been told they have a 2% chance), and I'm not interested in running the same missions enough times that I could do them blind folded (if it were possible solo) for a specific role on each class. That's just poor game design.