With the current ammo changes special ammunition is more widely available and fusion rifles despite their lack of use are far too easy and strong in PvP,now I know a lot of people may disagree with me but in competitive and trials of Osiris they are a problem.
They require no precision and they can be easily precharged,that on top of the lack of dedicated servers makes them a huge problem since no primary can outgun a good fusion rifle user,their charge times are what’s basically their TTK but it doesn’t matter since they can be precharged.
I believe that this should be taken away and they should always be a full send charge and burst so that timing actually matters.
PROS:
•within kill range of sidearms,SMGs,basically they take away the need for primary weapons in half of the situations you’d need them in unless it’s pulse or scout range.
•no need for headshots.
•the higher the damage on one the less bolts that need to land,making them very forgiving.
•their charge time matters very little if you have game sense/map awareness since you can pre-charge from cover or just keep getting the charge halfway until you actually need to shoot.
•they can be paired with essentially any primary due to the variety in ranges and archetypes.
CONS:
•charge time(if you’re new to them).
•no precision damage(PvE).
Usage≠strength all the time,and that’s the case with fusion rifles,they’re very easy to use and very strong but as a special weapon they shouldn’t take priority in primary gunfights,other specials can’t compete against primaries the way fusions do which is good! But fusion rifles really shouldn’t be so easy.
A sniper rifle will more often than not be flinched away by primaries and hardscopers can be caught off guard,the sniper rifles also need precision.
Shotguns need to close the gap and they can be inconsistent.
Grenade launchers are very unforgiving if they miss and with enough range they can be dodged,they can also kill the user.
Trace rifles are basically like fusion rifles but far more balanced,because they take priority over primaries but they still be outgunned and countered.
Glances require you to get somewhat close,and you need two shots to kill or a shot and a melee though the melee on them can also be countered.
And no one uses rocket sidearms.
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Edited by AbsolutZeroGI: 7/14/2024 9:26:56 AM[quote]With the current ammo changes special ammunition is more widely available and fusion rifles despite their lack of use are far too easy and strong in PvP,now I know a lot of people may disagree with me but in competitive and trials of Osiris they are a problem. They require no precision and they can be easily precharged,that on top of the lack of dedicated servers makes them a huge problem since no primary can outgun a good fusion rifle user,their charge times are what’s basically their TTK but it doesn’t matter since they can be precharged. I believe that this should be taken away and they should always be a full send charge and burst so that timing actually matters. PROS: •within kill range of sidearms,SMGs,basically they take away the need for primary weapons in half of the situations you’d need them in unless it’s pulse or scout range. •no need for headshots. •the higher the damage on one the less bolts that need to land,making them very forgiving. •their charge time matters very little if you have game sense/map awareness since you can pre-charge from cover or just keep getting the charge halfway until you actually need to shoot. •they can be paired with essentially any primary due to the variety in ranges and archetypes. CONS: •charge time(if you’re new to them). •no precision damage(PvE). Usage≠strength all the time,and that’s the case with fusion rifles,they’re very easy to use and very strong but as a special weapon they shouldn’t take priority in primary gunfights,other specials can’t compete against primaries the way fusions do which is good! But fusion rifles really shouldn’t be so easy. A sniper rifle will more often than not be flinched away by primaries and hardscopers can be caught off guard,the sniper rifles also need precision. Shotguns need to close the gap and they can be inconsistent. Grenade launchers are very unforgiving if they miss and with enough range they can be dodged,they can also kill the user. Trace rifles are basically like fusion rifles but far more balanced,because they take priority over primaries but they still be outgunned and countered. Glances require you to get somewhat close,and you need two shots to kill or a shot and a melee though the melee on them can also be countered. And no one uses rocket sidearms.[/quote] So a few things. 1, there were 1.1 million shotgun kills in trials of Osiris last time it was out. Fusion rifles had 322k kills. https://trials.report/weeks 2, the prior week, shotguns had 2.3 million kills vs 380k fusion rifle kills. That means that shotguns are either more effective, more popular, or both. My money is on both since PvP mains will always has the meta. As the number one most used special ammo weapon in trials for Lord knows how long (months? Maybe longer?), your assertions that shotguns aren't keeping up is, I'm sad to say, statistically inaccurate. Shotguns don't need anything to keep up with fusions since they are not only way far ahead, but have been far ahead for a very long time. Fusions are fine. They're in a good spot. 3rd or 4th best special weapons architype isn't a good enough call for a nerf. I use trials report because it is an accurate source for PvP weapon stats and it also shows what the most active players are using these days. I'm sorry you got wrecked by fusions in your PvP matches, but objectively speaking, there is nothing wrong with fusion rifles. Also, you can prefire from behind cover all you want but actually good players aren't gonna sit there and wait for you to do that.