I already have ideas what they could do (since they all had the same perk in Destiny 1).
Hunter [url=https://oyster.ignimgs.com/mediawiki/apis.ign.com/destiny/0/0c/Crest_of_Alpha_Lupi_%28H%29_2.png?width=1920]Crest of Alpha Lupi[/url]:
* Supers generate an additional sphere
* Using Dodge makes you and allies next to you invisible for a short/moderate duration
* Kills while invisible refund a portion of class ability energy
Warlock [url=https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/cd84d748-f52a-444a-bbbb-898591f13eec/db96xq6-8e3c73c2-ecf7-4af6-a67e-9d1020cb101e.jpg/v1/fill/w_1024,h_725,q_75,strp/light_beyond_nemesis_by_ianpesty_db96xq6-fullview.jpg?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7ImhlaWdodCI6Ijw9NzI1IiwicGF0aCI6IlwvZlwvY2Q4NGQ3NDgtZjUyYS00NDRhLWJiYmItODk4NTkxZjEzZWVjXC9kYjk2eHE2LThlM2M3M2MyLWVjZjctNGFmNi1hNjdlLTlkMTAyMGNiMTAxZS5qcGciLCJ3aWR0aCI6Ijw9MTAyNCJ9XV0sImF1ZCI6WyJ1cm46c2VydmljZTppbWFnZS5vcGVyYXRpb25zIl19.C32FGVURWQP8JiV35iSl41fSeiofSmqIJpwl0OSAoC0]Light beyond Nemesis[/url]:
* Supers generate an additional sphere
* Casting Rift gives you and allies next to you an overshield for a short/moderate duration
* Healing/Empowering (injured) Allies with your casted Rift returns (based on Rift type) a portion of class ability energy.
(For the record) Titan Crest of Alpha Lupi:
* Supers generate an additional sphere
* Casting Barricade heals you and allies next to you
* (Addition!) Healing injured Allies with your barricade cast returns a portion of class ability energy.
That way all 3 exotics have the same sphere benefit and each class has a gimmick that is useful and encourages teamplay. Their benefits are limited in PvP (depending on balancing) while being quite useful in PvE in most situations.
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Hunter one sounds good but too strong maybe