I just had a Hunter in PvP kill me while using Unbreakable with more than enough energy by shooting 3 rounds of his machine gun at me frontally.
Meanwhile in PvE I can block so much -blam!-.
Idk if it is intentional, but if it is why the hell do we have a blocking-aspect if it isn't allowed to block the real meaningful -blam!- in PvP?
Edit: I just did see that you create a barrier + an overshield while using it. But the barrier doesn't actually block anything, it is just there for the damage absorbtion. If your overshield (that constantly recharges) gets destroyed, you take damage. WHO THE F CAME UP WITH THAT DESIGN?
-
As fun as Unbreakable is (primarily using in PvE with the Ursa/Arma roll) it does need a buff. Not to mention the Aspect around blocking doesn't draw enemy fire TO YOU when activated. Not to mention it should also work with Stronghold in DR and having infinite block. Would it be broken? Possibly but to call enemy fire to you as teammates are pinned down and holding your ground (with a buffed overshield that has more health, takes more damage and lasts longer than 5 seconds in PvE) to give them breathing room. The Aspect has potential but as always: Titans get shafted and placed back as the "melee" class. Which Hunters promptly was also given but better. Bungie is too scared of Titans being slightly powerful. We've had our metas but Final Shape opened many eyes to the struggles of only having melee/roaming.